Download my resume.
Work Experience
Lead Character Artist, September 2008 - Present.
Responsibilities:
Art Specialist, April 2007 - September 2008.
Responsibilities:
Character Artist, March 2005 - April 2007.
Responsibilities:
Education
2002-2004 University of Advancing Technology, Bachelor of Arts Degree in Multimedia with Emphasis on Game Development.
Computer Skills
Extensive experience with the following programs
Game Credits
Warhammer Online, Age of Reckoning. Released Sept. 18th, 2008
Dark Age of Camelot: Darkness Rising. Released Oct. 11th, 2005
Imperator. Development postponed on July 11th, 2005
References
Peter Lipman
Art Director, Mythic Entertainment
plipman@ea.com
Chris Ondrus
Outsourcing Director, Mythic Entertainment
condrus@ea.com
Tohan Kim
Senior Graphic Artist, Mythic Entertainment
tohan2000@hotmail.com
I am a 3D artist and manager by trade. My main goal in this industry is to create and drive artwork that has the ability to inspire. If I can create or contribute to something that makes someone stop and reflect, or even better, puts a smile on their face, then I know that I've done my job as both a developer and an artist.
Work Experience
Lead Character Artist, September 2008 - Present.
Responsibilities:
- Management of an in-house, 13-person team (production, technical, and intern artists) [Sept. 2008 - Nov. 2009]
- Co-management of all character outsourcing work (production artists)
[Nov. 2009 - Present]
- Daily concept art critique and guidance alongside Art Director
- Integration of all character artwork
- Management, maintenance, and tracking of all character files (45k and counting)
- Prototyping and testing of new character systems and tools
- Documenting and teaching of all character pipelines and workflows, both in-house and overseas
- Assistance with in-house character asset creation
Art Specialist, April 2007 - September 2008.
Responsibilities:
- Integration of all character artwork
- Management, maintenance, and tracking of all character files
- Assisting the Character Lead with management of character duties (asset management, daily critique, prototyping)
- Occasional creation of low poly character assets
Character Artist, March 2005 - April 2007.
Responsibilities:
- Responsible for the creation of high and low poly assets for in-game interaction
Education
2002-2004 University of Advancing Technology, Bachelor of Arts Degree in Multimedia with Emphasis on Game Development.
- Graduated summa cum laude in April 2004, 3.92 GPA.
Computer Skills
Extensive experience with the following programs
- 3D Studio Max
- Adobe Photoshop
- Zbrush
- Bodypaint 3D
- Perforce
- Devtrack
Game Credits
Warhammer Online, Age of Reckoning. Released Sept. 18th, 2008
Dark Age of Camelot: Darkness Rising. Released Oct. 11th, 2005
Imperator. Development postponed on July 11th, 2005
References
Peter Lipman
Art Director, Mythic Entertainment
plipman@ea.com
Chris Ondrus
Outsourcing Director, Mythic Entertainment
condrus@ea.com
Tohan Kim
Senior Graphic Artist, Mythic Entertainment
tohan2000@hotmail.com